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I Love Modern VR, But I Have To Admit That It's Dead On Arrival | Digg

SAD BUT TRUE

Modern VR Is Dead On Arrival For Now, And Will Be For Some Time

Modern VR Is Dead On Arrival For Now, And Will Be For Some Time
Even VR diehards have to admit that this technology isn't going to take off any time soon.
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I've been closely following the world of virtual reality since the Oculus Rift's pitch first took the world by storm, and ended up raising well over two million dollars on Kickstarter in 2012. Plenty of hardware and software has shipped since then, but more than ten years later, it still feels like we're in the infancy of VR. Unfortunately, we might have to wait a decade or two longer to see it mature into something beyond a truly niche interest.

Having used everything from the lowly Google Cardboard to the reasonably powerful Meta Quest 3 (released in 2023,) my affection for VR has never once stumbled and I've never been more sure that fetch isn't going to happen any time soon.

Very few people have the space

Despite having a house of my own — more space than the vast majority of city dwellers — I can't find a really good place to give VR the room it deserves.

If nobody else is home, I get to do some room-scale gaming, where I can walk around, but I end up with a very narrow corridor due to furniture that can't be easily moved. If my wife is home, I run into her by accident, so I retreat to my office with even less space.

And, even when I use a stationary mode for games like "Beat Saber," I end up regularly shifting out of bounds or nearly smacking my hand into the wall.

Living spaces simply aren't designed to be VR friendly, and you look like a maniac if you go outside with a helmet on. That isn't going to change anytime soon.



You can't just slap VR modes on everything

In a year where "Suicide Squad" was poorly received on consoles and PC, a brand new "Batman: Arkham" game released to much warmer reviews on the Meta Quest. That means the VR "Batman" is a better experience, right?

Well, I played "Arkham Shadow" myself, and while it's a solid game in certain aspects, I was left feeling cold towards AAA virtual reality. It feels like a less-precise interpretation of a fairly stale formula, and the VR-specific mechanics ended up more off-putting than exciting.

Slowly moving my arms up and down to climb a ladder doesn't make me enjoy the game more. Having to make broad sweeping motions to pop out my cape for a glide just makes traversal more fiddly. It's frustrating in a way that pressing a button or moving a stick with traditional video games is not.

It's clear that you have to design games around the limits and abilities of VR, and that means huge swaths of games are no-gos. Porting existing games isn't easy, and even reusing basic concepts or level designs can be problematic or at least sub-optimal.

That's not all, sadly. Unless you have industry leaders like Meta subsidizing development, dedicating enough developer resources to make top-tier experiences isn't profitable for most indie folks. "Batman" had Meta money, and even that turned out disappointing. It's no secret that other VR-friendly companies are having a difficult time making ends meet.



The usability problem

Wearing a helmet sucks. While straps and setups can help with the weight and pressure issues, and they will get better over time, there is no getting around the discomfort of having a robot strapped to your head.

Lenses fog, your face will itch, and you're going to get the VR sweats if you have it on for more than 45 minutes. And, if you wear glasses, you're either going to deal with inevitable slippage, or spend even more money for prescription lenses.

Some significant portion of the population will just straight-up vomit if they put on a VR helmet. Hopefully things get better with time, rapidly, but certain aspects are not something that can be engineered away without a trace.

Companies like Meta and Apple are seemingly convinced that people want to spend their days working and socializing with headsets on, and that has proven to be untrue. It doesn't matter how big a virtual screen can be, it's not a better experience than just looking at a monitor in the real world.

The Metaverse? It's a bust. Zuckerberg dumped tens of millions of dollars into it to end up with bupkis. Fetch. Isn't. Happening.



VR's strength is also its weakness

By far, the most compelling part of any VR experience is the much ballyhooed "presence" that effectively tricks your brain into believing that you're somewhere else.

I've yet to feel "immersed" in any video game played on television, but five minutes in "Vacation Simulator," and I'm transported far, far away from my living room. That's wonderful if I have absolutely nothing to do, and nobody else is near me — but that simply doesn't happen very often.

Inevitably, a pet wants attention, my wife has something to say or my inbox will ding. Apple has tried their best to solve the issue with video pass through and creepy eye projection, but there's no replacement for taking off the stupid helmet to deal with the real world.

I love being digitally transported, but it just doesn't fit into my life very well. If a VR diehard like me can barely overcome that barrier, imagine how hard it will be to convince skeptics.



[Image: Meta]

Comments

  1. Michael Huston 4 days ago

    Every so often somebody say VR is dead; VR is thriving, but you might not be the target audience; I almost feel like you’re just trolling for comments.

  2. Justin Sue 1 week ago

    Sounds like you're not a VR fan, but a fan of what you think VR should be. I got the quest 3s for cheap and my first thought was vr is finally accessible

  3. Phillippa Tryndal 1 week ago

    At the end of the day - like most things, it depends on what you plan on using it for. There are certain TYPES of games that VR is MOST suited for playing, but if they're not what you're interested in, then VR probably isn't really for you, and therefore just a 'gimmick' that's not worth the cost.

    I like playing driving/flight type games so VR would work for me, perfectly. These types of games do NOT need physical space, since you're sitting down in the game world usually anyway... The only thing I'm going to have to get used to, is controlling them while in VR - (once I manage to get a headset, now I've got a new computer that's good enough).

  4. Amit Lamba 1 week ago

    Ryan Rigney just posted about how some VR gaming publishers are potentially pulling 100M on VR games for the very reason that there is less competition. Your complaints however are valid, but you may not be the current target demographic for these games. I can see kids enjoying this more. Look into the VR game I am Cat. You’ll be surprised how well it’s doing and how that translates to a lot of benji’s. VR is not mainstream but there is a niche where people are making bank.

  5. Kira Scurro 1 week ago

    this is more comments than i've seen on most Digg articles. if VR is dead why are there so many people willing to defend it? it has a dedicated fanbase who don't seem to see all the problems you do, and with the sales figures mentioned below that base is just getting larger. i think you're way off-base. i don't believe you're the VR enthusiast you claim to be.

  6. TheRageMatrix 1 week ago

    Well my problem is that, they should have age restrictions on content, not age requirement of people that can use the Vr. Imagine if they had a learning area for kids,

  7. AGAIN! This is what, the 3rd 'this time it's better!' attempt? It may be, but it's just not better /enough/ to justify the considerable cost.

  8. Ros Ihr 1 week ago

    I agree with most of this this article but I think Meta has really made a lot improvements since the Oculus Rift. With the Quest 3/3s it seems like there is something for everyone if you want to buy apps, just like on Steam for instance.
    Also, I feel Meta has a much wider verity of free apps compared to Steam.
    I agree alot of Quest apps take space and some make me feel like I want to puke after playing them. Fortunately Meta gives you more than 2 hours to try the app before you have to buy it to find the ones that you like. Unlike Steam.
    I think this article was too harsh on the current VR progress. I feel it has come a long way in the last couple years. Mixed Reality really takes alot of the nausea out of VR play. I can sit on a couch and play certain VR games feeling about the same way I feel playing a game on a PC nowdays. No nausea. None at all.
    Also there is another advantage VR has over other gaming systems. Some of the VR apps get you to exercise. Adding that into video games is a deal breaker alone in my opinion. If this gets the the future generation of gamers OFF the coach or chairs. This to me seems like it's going in the right direction.


  9. Brett Coon 1 week ago

    As 3D televisions demonstrated, most people just aren't willing to wear funny glasses to get a marginally better experience on a tiny percentage of their entertainment.
    I love VR, it's cool and for some applications a game changer (no pun intended), but I totally agree it won't go mainstream anytime soon, if ever. It would take a killer app, and we're still waiting for that.

  10. Rob Armstrong 1 week ago

    Quest 3s sold more units on Amazon in 2024 than any game console. That's considering it launched in OCTOBER. Uploadvr reported this a few days ago.

  11. Unknown 1 week ago

    You’re half right on a few points but deliberately skipping key facts.

    There’s a lot more to VR than just gaming. For example, I use VR for sports and entertainment almost daily. It’s also become my go-to for exercise—no gym fees, no commute, just a variety of fitness programs that keep me active. And contrary to the usual complaints about needing a ton of space, VR accommodates just about anyone. Want to sit and play from your office chair? Done. Unless you’re working out of an actual cave, that’s more than enough room.

    Supernatural VR even goes a step further, offering features for people who are wheelchair-bound. How do you miss something so essential? Sure, VR sickness is still an issue in some PvP games or tours like the ISS walkthrough, but plenty of experiences, like Supernatural, nailed it early by refining movement programming and layouts to eliminate discomfort.

    My advice? Before you review tech like VR, step out of your bubble. Actually try the features and experiences you’re writing about. You might find there’s a lot more to it than your surface-level take suggests.

  12. linzerpa 1 week ago

    Five years ago I thought that, by 2025, all serious gamers would have VR. According to recent Steam surveys, only about 2% of of Steam users have VR. So the percentage among the general population is certainly even lower than that. The numbers do not lie, VR is not popular even though the headsets keep getting better and cheaper.

    1. Rob Armstrong 1 week ago

      Disingenuous. Everyone knows that vast, overwhelming majority of VR is standalone without a PC. That's literally the selling point for the masses that a PC isn't required but you're over here pretending steam is the metric. Hell, I played quest 3 for months just using the meta store on PC. So even some pcvr gamers don't even use steam.

  13. Zackary Goncz 1 week ago

    People just don't seem that interested

  14. David McKnight 1 week ago

    There's nothing wrong with going outside to play Quest or any other headset if you need space! I play Quest 3 at the park or recreation center and have a lot of fun. If you are worried what other people think all the time, you will never enjoy anything at all!

  15. Netriosilver 1 week ago

    You're half right, but the deliberate blatantly missed terms, excessive projection, and random literally false statements do not help your statement.

  16. Doug Hall 1 week ago

    There's a lot more to VR than just gaming. there's a sports and entertainment for starter. And plenty of other things that the the tech can be good for without needing a whole lot of room. And clearly he's left out the adult entertainment aspect ( which is usually an early adopter of newer technologies)..... if he's married like he says he is I think he understands

  17. Chris Fetters 1 week ago

    🤦😑 Go play Asgard's Wrath II and then tell me that AAA gaming built from the ground up for VR can't work... Crap article is crap. 🤷

  18. Jonathan Crowe 1 week ago

    The most interesting thing that I have found in VR is Google Earth. I have spent hours flying around and opening up street view in different places. I enjoy both visiting places I have been years ago to see how things have changed, as well as visiting new places. Sometimes the new places are ones that I plan to visit but most often they are places that I know it is unlikely that I will ever get the chance to visit in person.


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