Second Sunrise over New Mombasa
November 9, 2024 12:07 PM   Subscribe

February, 2003: Following the smashing, console-defining success of Halo: Combat Evolved, developer Bungie was facing a conundrum. Fan and media interest in the long-anticipated sequel was at an all-time high, thanks to the release of an epic cinematic teaser in September. But despite a veteran team of top-tier designers bursting with new ideas, the game was not in a remotely playable state... and a real-time demo was scheduled for the high-profile E3 expo in May. So they buckled down, pushed their hardware to the limit, and produced EARTHCITY -- an ambitious, semi-scripted playable demo set to a majestic orchestral score that re-introduced the Master Chief and a host of innovative features in less than ten minutes. Played live in a private theater throughout the last day of the expo, the E3 demo was a massive hit with the press and the fans -- despite barely holding together through a series of last-minute hacks and visual trickery. For all its popularity, the demo's jankiness left it unsuitable for public release and languishing in the Bungie archives... until now. Thanks to the dedicated work of the Digsite crew of fan archivists, the original Halo 2 E3 2003 demo has been lovingly restored for re-release on the Master Chief Collection omnibus on Steam, just in time for Halo 2's 20th anniversary. You can download the files here, bask in a crisp HD recording, or watch one of the Digsite modders play through this and other unearthed gems live. posted by Rhaomi (3 comments total) 6 users marked this as a favorite
 
Great post. Going to be fun clicking through these links/articles.

Also works as a reminder to get back to Halo: Infinite which I've slept on the last few months, I know it's received some significant updates.
posted by Fizz at 12:53 PM on November 9


Nooooo, why was this posted, I had plans to be productive this week šŸ˜‚

Iā€™m into gaming, but Halo CE was such a huge part of my life back in the day. So much fun was had!
posted by Brandon Blatcher at 1:12 PM on November 9


The "Make Your Own Fun" ethos of so many of that era's games was amazing, and you could make so much fun in Halo 2. You could do to gameplay what the Monster Factory people did to characters, just turn the knobs as far as they'll go in whatever order you wanted just to see what happened, and it was glorious.

Looking through that demo, I think I can see the seed crystals of the New Mombasa of ODST (in my opinion the best game in the series.)
posted by mhoye at 1:49 PM on November 9


« Older Hail Great God, Lord of the Place of the Two...   |   Some have Grape-Nuts thrust upon them Newer »


You are not currently logged in. Log in or create a new account to post comments.