From a new PBR Viewport to Workspaces, simpler UI and dependency graphs.
Blender 2.80 brings updates all across the board.
The Blender team decided to tackle workflow; not only by improving UI configurations and layouts, but especially by bringing back 3D tools and editing where it belongs – in 3D space. Everything should be real-time and interactive, whether you make photorealistic environments or cartoon animation.
Blender has a revamped user interface. Tools, gizmos and a more consistent layout to make it easier to discover and use Blender’s many features.
Workspaces let you quickly get started with tasks like sculpting, texture painting or motion tracking. They can be customized to create your own efficient working environment.
EEVEE is a new physically based realtime renderer. It works both as a renderer for final frames, and as the engine driving Blender’s realtime viewport for creating assets.
It has advanced features such as volumetrics, screen-space reflections and refractions, subsurface scattering, soft and contact shadows, depth of field, camera motion blur and bloom.
EEVEE Animation test by Glenn Melenhorst
There is a new, modern 3D viewport. The workbench engine can visualize your scene in flexible ways. EEVEE powers the viewport for interactive modeling and painting with PBR materials.
The minimum graphics card requirements for Blender have increased to OpenGL core 3.3.
EEVEE Showcase by Daniel Bystedt
Blender’s 2D drawing capabilities have been greatly improved with 2.8. The new Grease Pencil focus is to create a more friendly interface for the 2D artist, while keeping the advantages of having a full 3D suite underneath.
Grease Pencil is no longer just a stroke, it’s now a real Blender object with huge improvements to brushes and tools.
HERO – Grease Pencil Showcase
At the heart of Blender, the core object evaluation and computation system in Blender has been rewritten. It delivers better performance for modern many-core CPUs, and paves the way for new features in future releases. Read more.
You can now enter edit modes for multiple objects together. Read more.
The cloth simulator has been improved to give more control, and more robust collision results. Read more.
Pixar’s OpenSubdiv support built-in, Khronos’ glTF support,
See the detailed release notes.
Check out the features by yourself by playing with these files provided by the community.
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